Difference between revisions of "Input"

From AI Product Manuals
Jump to navigationJump to search
(Initial creation)
(No difference)

Revision as of 17:12, 6 February 2024

This page is part of the IAUS Manual.BrainBehaviorBehavior TypeDecisionAI Entity

This item is a component of a Behavior.

Concept

Consideration as part of the IAUS structure

An Input is a type of data that is passed through a Response Curve to get a value that is used to help score a behavior. In a general sense, it is anything that can be accessed or measured -- either directly or through further calculation. Inputs are usually links to something that is in the game engine, a character or object's information and stats, the Influence Map system, or anything else that can provide something that is measurable.


Implementation

Code