Difference between revisions of "Input"
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Revision as of 17:12, 6 February 2024
This page is part of the IAUS Manual. ♦ Brain ♦ Behavior ♦ Behavior Type ♦ Decision ♦ AI Entity ♦
This item is a component of a Behavior.
Concept
An Input is a type of data that is passed through a Response Curve to get a value that is used to help score a behavior. In a general sense, it is anything that can be accessed or measured -- either directly or through further calculation. Inputs are usually links to something that is in the game engine, a character or object's information and stats, the Influence Map system, or anything else that can provide something that is measurable.