The following links are to items of interest that have been written or presented by members of the AI Game Programmers Guild. In them, you will find information that people have felt is very relevant to the advancement of game AI. In the future, we hope to begin offering peer-reviewed papers and articles as well.
Showing 106 papers or presentations.
Author/Speaker |
Name/Title  |
Event/Pub.  |
Year  |
Links |
| Steve Rabin |
#define Game_AI |
GDC AI Summit |
2009 |
|
| Soren Johnson |
AI and Designers: Mind the Gap |
GDC AI Summit |
2009 |
|
| Adam Russell |
AI and Designers: Mind the Gap |
GDC AI Summit |
2009 |
|
| Tara Teich |
AI and Designers: Mind the Gap |
GDC AI Summit |
2009 |
|
| Dan Kline |
AI and Interactive Storytelling: How We Can Help Each Other |
GDC AI Summit |
2010 |
|
| Michael Mateas |
AI and Interactive Storytelling: How We Can Help Each Other |
GDC AI Summit |
2010 |
|
| Emily Short |
AI and Interactive Storytelling: How We Can Help Each Other |
GDC AI Summit |
2010 |
|
| Kevin Dill |
AI Architecture Mashups: Insights into Intertwined Architectures |
GDC AI Summit |
2010 |
|
| Steve Rabin |
AI Architecture Mashups: Insights into Intertwined Architectures |
GDC AI Summit |
2010 |
|
| Brian Schwab |
AI Architecture Mashups: Insights into Intertwined Architectures |
GDC AI Summit |
2010 |
|
| Kevin Dill |
AI Developers Rant! |
GDC AI Summit |
2010 |
|
| John Funge |
AI Developers Rant! |
GDC AI Summit |
2010 |
|
| Dave Mark |
AI Developers Rant! |
GDC AI Summit |
2010 |
|
| Borut Pfefier |
AI Developers Rant! |
GDC AI Summit |
2010 |
|
| Steve Rabin |
AI Developers Rant! |
GDC AI Summit |
2010 |
|
| Adam Russell |
AI Developers Rant! |
GDC AI Summit |
2010 |
|
| Rez Graham |
AI Development Postmortems: Inside DARKSPORE and THE SIMS: Medievil |
GDC AI Summit |
2011 |
|
| Dan Kline |
AI Development Postmortems: Inside DARKSPORE and THE SIMS: Medievil |
GDC AI Summit |
2011 |
|
| Lauren McHugh |
AI Development Postmortems: Inside DARKSPORE and THE SIMS: Medievil |
GDC AI Summit |
2011 |
|
| James Anhalt |
AI Navigation: It's Not a Solved Problem... Yet! |
GDC AI Summit |
2011 |
|
| Alex Kring |
AI Navigation: It's Not a Solved Problem... Yet! |
GDC AI Summit |
2011 |
|
| Nathan Sturtevant |
AI Navigation: It's Not a Solved Problem... Yet! |
GDC AI Summit |
2011 |
|
| Michael Dawe |
AI Pr0n: Maximum Exposure of your Debug Info |
GDC AI Summit |
2011 |
|
| Rez Graham |
AI Pr0n: Maximum Exposure of your Debug Info |
GDC AI Summit |
2011 |
|
| Brian Schwab |
AI Pr0n: Maximum Exposure of your Debug Info |
GDC AI Summit |
2011 |
|
| Steve Rabin |
AI Summit Final QA and Closing Remarks |
GDC AI Summit |
2009 |
|
| Chris Jurney |
AI Unplugged: How Experienced Devs Think Through AI |
GDC AI Summit |
2011 |
|
| Brett Laming |
AI Unplugged: How Experienced Devs Think Through AI |
GDC AI Summit |
2011 |
|
| Dave Mark |
AI Unplugged: How Experienced Devs Think Through AI |
GDC AI Summit |
2011 |
|
| Borut Pfefier |
AI Unplugged: How Experienced Devs Think Through AI |
GDC AI Summit |
2011 |
|
| Brian Schwab |
AI Unplugged: How Experienced Devs Think Through AI |
GDC AI Summit |
2011 |
|
| Alex Champandard |
Animating in a Complex World: Integrating AI and Animation |
GDC AI Summit |
2009 |
|
| Christian Gyrling |
Animating in a Complex World: Integrating AI and Animation |
GDC AI Summit |
2009 |
|
| Richard Evans |
Answering the Designers' AI Wish List |
GDC AI Summit |
2010 |
|
| Soren Johnson |
Answering the Designers' AI Wish List |
GDC AI Summit |
2010 |
|
| Chris Jurney |
Answering the Designers' AI Wish List |
GDC AI Summit |
2010 |
|
| Brett Laming |
Answering the Designers' AI Wish List |
GDC AI Summit |
2010 |
|
| Adam Russell |
Answering the Designers' AI Wish List |
GDC AI Summit |
2010 |
|
| Alex Champandard |
Behavior Trees: Three Ways of Cultivating Strong AI |
GDC AI Summit |
2010 |
|
| Michael Dawe |
Behavior Trees: Three Ways of Cultivating Strong AI |
GDC AI Summit |
2010 |
|
| David Hernandez Cerpa |
Behavior Trees: Three Ways of Cultivating Strong AI |
GDC AI Summit |
2010 |
|
| Damian Isla |
Beyond Behavior: An Introduction to Knowledge Representation |
GDC AI Summit |
|
|
| Phil Carlisle |
Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters |
GDC AI Summit |
2009 |
|
| Richard Evans |
Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters |
GDC AI Summit |
2009 |
|
| Dave Mark |
Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters |
GDC AI Summit |
2009 |
|
| Alex Champandard |
Case Studies: AI in Recent Games |
GDC AI Summit |
2010 |
|
| Chris Jurney |
Case Studies: AI in Recent Games |
GDC AI Summit |
2010 |
|
| Tara Teich |
Case Studies: AI in Recent Games |
GDC AI Summit |
2010 |
|
| Phil Carlisle |
Characters Welcome: Next Steps Towards Human AI |
GDC AI Summit |
2009 |
|
| Richard Evans |
Characters Welcome: Next Steps Towards Human AI |
GDC AI Summit |
2009 |
|
| Dan Kline |
Characters Welcome: Next Steps Towards Human AI |
GDC AI Summit |
2009 |
|
| Dave Mark |
Characters Welcome: Next Steps Towards Human AI |
GDC AI Summit |
2009 |
|
| Borut Pfefier |
Characters Welcome: Next Steps Towards Human AI |
GDC AI Summit |
2009 |
|
| Robert Zubek |
Characters Welcome: Next Steps Towards Human AI |
GDC AI Summit |
2009 |
|
| Alex Champandard |
Creating Your Building Blocks: Modular Component AI Systems |
GDC AI Summit |
2011 |
|
| Brett Laming |
Creating Your Building Blocks: Modular Component AI Systems |
GDC AI Summit |
2011 |
|
| Joel McGinnis |
Creating Your Building Blocks: Modular Component AI Systems |
GDC AI Summit |
2011 |
|
| Alex Champandard |
Deciding on an AI Architecture: Which Tool for the Job? |
GDC AI Summit |
2010 |
|
| Michael Dawe |
Deciding on an AI Architecture: Which Tool for the Job? |
GDC AI Summit |
2010 |
|
| Dave Mark |
Deciding on an AI Architecture: Which Tool for the Job? |
GDC AI Summit |
2010 |
|
| Steve Rabin |
Deciding on an AI Architecture: Which Tool for the Job? |
GDC AI Summit |
2010 |
|
| Charles Rich |
Deciding on an AI Architecture: Which Tool for the Job? |
GDC AI Summit |
2010 |
|
| Richard Evans |
Experimental Game AI: Live Demos of Innovation (2010) |
GDC AI Summit |
2010 |
|
| Ian Holmes |
Experimental Game AI: Live Demos of Innovation (2010) |
GDC AI Summit |
2010 |
|
| Michael Mateas |
Experimental Game AI: Live Demos of Innovation (2010) |
GDC AI Summit |
2010 |
|
| Richard Evans |
Experimental Game AI: Live Demos of Innovation (2011) |
GDC AI Summit |
2011 |
|
| Michael Mateas |
Experimental Game AI: Live Demos of Innovation (2011) |
GDC AI Summit |
2011 |
|
| Damian Isla |
Flirting with the Dark Side: Scripting and AI |
GDC AI Summit |
2011 |
|
| Mike Lewis |
Flirting with the Dark Side: Scripting and AI |
GDC AI Summit |
2011 |
|
| Brett Laming |
From the Ground Up: AI Architecture and Design Patterns |
GDC AI Summit |
2009 |
|
| Kevin Dill |
Improving AI Decision Modeling Through Utility Theory |
GDC AI Summit |
2010 |
|
| Dave Mark |
Improving AI Decision Modeling Through Utility Theory |
GDC AI Summit |
2010 |
|
| Alex Champandard |
Lay of the Land: Smarter AI through Influence Maps |
GDC AI Summit |
2011 |
|
| Kevin Dill |
Lay of the Land: Smarter AI through Influence Maps |
GDC AI Summit |
2011 |
|
| Damian Isla |
Lay of the Land: Smarter AI through Influence Maps |
GDC AI Summit |
2011 |
|
| Phil Carlisle |
Little Big AI: Rich Behavior on a Small Budget |
GDC AI Summit |
2010 |
|
| John Walker |
Little Big AI: Rich Behavior on a Small Budget |
GDC AI Summit |
2010 |
|
| Robert Zubek |
Little Big AI: Rich Behavior on a Small Budget |
GDC AI Summit |
2010 |
|
| Mike Lewis |
Managing the Masses |
GDC AI Summit |
2012 |
|
| Julien Hamaide |
Parallelism in AI: Multithreading Strategies and Opportunities for Multi-Core Architectures |
GDC AI Summit |
2009 |
|
| Michael Dawe |
Preparing for the Future: As a Professional Game AI Developer, What Should I Know? |
GDC AI Summit |
2009 |
|
| John Funge |
Preparing for the Future: As a Professional Game AI Developer, What Should I Know? |
GDC AI Summit |
2009 |
|
| Brett Laming |
Preparing for the Future: As a Professional Game AI Developer, What Should I Know? |
GDC AI Summit |
2009 |
|
| Steve Rabin |
Preparing for the Future: As a Professional Game AI Developer, What Should I Know? |
GDC AI Summit |
2009 |
|
| Robert Zubek |
Preparing for the Future: As a Professional Game AI Developer, What Should I Know? |
GDC AI Summit |
2009 |
|
| Paul Kruszewski |
Staffing the Extras: Creating Convincing Background Characters |
GDC AI Summit |
2011 |
|
| Ben Sunshine-Hill |
Staffing the Extras: Creating Convincing Background Characters |
GDC AI Summit |
2011 |
|
| Phil Carlisle |
Suspending Disbelief: Bringing Your Characters to Life with Better AI |
GDC AI Summit |
2010 |
|
| Steve Gargolinski |
Suspending Disbelief: Bringing Your Characters to Life with Better AI |
GDC AI Summit |
2010 |
|
| Michael Mateas |
Suspending Disbelief: Bringing Your Characters to Life with Better AI |
GDC AI Summit |
2010 |
|
| Damian Isla |
The Photoshop of AI: Debating the Structure vs Style Decomposition of Game AI |
GDC AI Summit |
2009 |
|
| Borut Pfefier |
The Photoshop of AI: Debating the Structure vs Style Decomposition of Game AI |
GDC AI Summit |
2009 |
|
| Steve Rabin |
The Photoshop of AI: Debating the Structure vs Style Decomposition of Game AI |
GDC AI Summit |
2009 |
|
| Stuart Reynolds |
The Photoshop of AI: Debating the Structure vs Style Decomposition of Game AI |
GDC AI Summit |
2009 |
|
| Kevin Dill |
Turing Tantrums: AI Devs Rant! |
GDC AI Summit |
2011 |
|
| Richard Evans |
Turing Tantrums: AI Devs Rant! |
GDC AI Summit |
2011 |
|
| Mike Lewis |
Turing Tantrums: AI Devs Rant! |
GDC AI Summit |
2011 |
|
| Dave Mark |
Turing Tantrums: AI Devs Rant! |
GDC AI Summit |
2011 |
|
| Brian Schwab |
Turing Tantrums: AI Devs Rant! |
GDC AI Summit |
2011 |
|
| Dave Mark |
Using Randomness in AI: Both Sides of the Coin |
GDC AI Summit |
2011 |
|
| Brian Schwab |
Using Randomness in AI: Both Sides of the Coin |
GDC AI Summit |
2011 |
|
| John Funge |
Why So Wary of AI Middleware? |
GDC AI Summit |
2010 |
|
| Steve Gargolinski |
Why So Wary of AI Middleware? |
GDC AI Summit |
2010 |
|
| Chris Jurney |
Why So Wary of AI Middleware? |
GDC AI Summit |
2010 |
|
| Brett Laming |
Why So Wary of AI Middleware? |
GDC AI Summit |
2010 |
|
| Borut Pfefier |
Why So Wary of AI Middleware? |
GDC AI Summit |
2010 |
|