AIGPG

Relevant Research, Papers, and Presentations

The following links are to items of interest that have been written or presented by members of the AI Game Programmers Guild. In them, you will find information that people have felt is very relevant to the advancement of game AI. In the future, we hope to begin offering peer-reviewed papers and articles as well.

Please note that some of these links may lead to content that is behind subscription or membership-only walls, and/or may be available for a fee. They are included here as a convenience to those who are either members of those sites or who are interested in purchasing access to that material. Because the AIGPG is not responsible for the content or availability of these links and how their status might change, we have not identified which are paid and which are free. We apologize for any confusion, inconvenience, or outright disappointment that may result in learning the status of this material after the jump.

Showing 106 papers or presentations.


Author/Speaker Name/Title Event/Pub. Year Links
James Anhalt AI Navigation: It's Not a Solved Problem... Yet! GDC AI Summit
2011
   
Phil Carlisle Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters GDC AI Summit
2009
    
Characters Welcome: Next Steps Towards Human AI GDC AI Summit
2009
  
Little Big AI: Rich Behavior on a Small Budget GDC AI Summit
2010
  
Suspending Disbelief: Bringing Your Characters to Life with Better AI GDC AI Summit
2010
  
Alex Champandard Animating in a Complex World: Integrating AI and Animation GDC AI Summit
2009
   
Behavior Trees: Three Ways of Cultivating Strong AI GDC AI Summit
2010
  
Case Studies: AI in Recent Games GDC AI Summit
2010
   
Creating Your Building Blocks: Modular Component AI Systems GDC AI Summit
2011
   
Deciding on an AI Architecture: Which Tool for the Job? GDC AI Summit
2010
  
Lay of the Land: Smarter AI through Influence Maps GDC AI Summit
2011
   
Michael Dawe AI Pr0n: Maximum Exposure of your Debug Info GDC AI Summit
2011
   
Behavior Trees: Three Ways of Cultivating Strong AI GDC AI Summit
2010
  
Deciding on an AI Architecture: Which Tool for the Job? GDC AI Summit
2010
  
Preparing for the Future: As a Professional Game AI Developer, What Should I Know? GDC AI Summit
2009
  
Kevin Dill AI Architecture Mashups: Insights into Intertwined Architectures GDC AI Summit
2010
  
AI Developers Rant! GDC AI Summit
2010
  
Improving AI Decision Modeling Through Utility Theory GDC AI Summit
2010
    
Lay of the Land: Smarter AI through Influence Maps GDC AI Summit
2011
   
Turing Tantrums: AI Devs Rant! GDC AI Summit
2011
  
Richard Evans Answering the Designers' AI Wish List GDC AI Summit
2010
  
Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters GDC AI Summit
2009
    
Characters Welcome: Next Steps Towards Human AI GDC AI Summit
2009
  
Experimental Game AI: Live Demos of Innovation (2010) GDC AI Summit
2010
  
Experimental Game AI: Live Demos of Innovation (2011) GDC AI Summit
2011
  
Turing Tantrums: AI Devs Rant! GDC AI Summit
2011
  
John Funge AI Developers Rant! GDC AI Summit
2010
  
Preparing for the Future: As a Professional Game AI Developer, What Should I Know? GDC AI Summit
2009
  
Why So Wary of AI Middleware? GDC AI Summit
2010
  
Steve Gargolinski Suspending Disbelief: Bringing Your Characters to Life with Better AI GDC AI Summit
2010
  
Why So Wary of AI Middleware? GDC AI Summit
2010
  
Rez Graham AI Development Postmortems: Inside DARKSPORE and THE SIMS: Medievil GDC AI Summit
2011
  
AI Pr0n: Maximum Exposure of your Debug Info GDC AI Summit
2011
   
Christian Gyrling Animating in a Complex World: Integrating AI and Animation GDC AI Summit
2009
   
Julien Hamaide Parallelism in AI: Multithreading Strategies and Opportunities for Multi-Core Architectures GDC AI Summit
2009
   
David Hernandez Cerpa Behavior Trees: Three Ways of Cultivating Strong AI GDC AI Summit
2010
  
Ian Holmes Experimental Game AI: Live Demos of Innovation (2010) GDC AI Summit
2010
  
Damian Isla Beyond Behavior: An Introduction to Knowledge Representation GDC AI Summit
   
Flirting with the Dark Side: Scripting and AI GDC AI Summit
2011
   
Lay of the Land: Smarter AI through Influence Maps GDC AI Summit
2011
   
The Photoshop of AI: Debating the Structure vs Style Decomposition of Game AI GDC AI Summit
2009
  
Soren Johnson AI and Designers: Mind the Gap GDC AI Summit
2009
  
Answering the Designers' AI Wish List GDC AI Summit
2010
  
Chris Jurney AI Unplugged: How Experienced Devs Think Through AI GDC AI Summit
2011
   
Answering the Designers' AI Wish List GDC AI Summit
2010
  
Case Studies: AI in Recent Games GDC AI Summit
2010
   
Why So Wary of AI Middleware? GDC AI Summit
2010
  
Dan Kline AI and Interactive Storytelling: How We Can Help Each Other GDC AI Summit
2010
  
AI Development Postmortems: Inside DARKSPORE and THE SIMS: Medievil GDC AI Summit
2011
  
Characters Welcome: Next Steps Towards Human AI GDC AI Summit
2009
  
Alex Kring AI Navigation: It's Not a Solved Problem... Yet! GDC AI Summit
2011
   
Paul Kruszewski Staffing the Extras: Creating Convincing Background Characters GDC AI Summit
2011
  
Brett Laming AI Unplugged: How Experienced Devs Think Through AI GDC AI Summit
2011
   
Answering the Designers' AI Wish List GDC AI Summit
2010
  
Creating Your Building Blocks: Modular Component AI Systems GDC AI Summit
2011
   
From the Ground Up: AI Architecture and Design Patterns GDC AI Summit
2009
   
Preparing for the Future: As a Professional Game AI Developer, What Should I Know? GDC AI Summit
2009
  
Why So Wary of AI Middleware? GDC AI Summit
2010
  
Mike Lewis Flirting with the Dark Side: Scripting and AI GDC AI Summit
2011
   
Managing the Masses GDC AI Summit
2012
  
Turing Tantrums: AI Devs Rant! GDC AI Summit
2011
  
Dave Mark AI Developers Rant! GDC AI Summit
2010
  
AI Unplugged: How Experienced Devs Think Through AI GDC AI Summit
2011
   
Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters GDC AI Summit
2009
    
Characters Welcome: Next Steps Towards Human AI GDC AI Summit
2009
  
Deciding on an AI Architecture: Which Tool for the Job? GDC AI Summit
2010
  
Improving AI Decision Modeling Through Utility Theory GDC AI Summit
2010
    
Turing Tantrums: AI Devs Rant! GDC AI Summit
2011
  
Using Randomness in AI: Both Sides of the Coin GDC AI Summit
2011
   
Michael Mateas AI and Interactive Storytelling: How We Can Help Each Other GDC AI Summit
2010
  
Experimental Game AI: Live Demos of Innovation (2010) GDC AI Summit
2010
  
Experimental Game AI: Live Demos of Innovation (2011) GDC AI Summit
2011
  
Suspending Disbelief: Bringing Your Characters to Life with Better AI GDC AI Summit
2010
  
Joel McGinnis Creating Your Building Blocks: Modular Component AI Systems GDC AI Summit
2011
   
Lauren McHugh AI Development Postmortems: Inside DARKSPORE and THE SIMS: Medievil GDC AI Summit
2011
  
Borut Pfefier AI Developers Rant! GDC AI Summit
2010
  
AI Unplugged: How Experienced Devs Think Through AI GDC AI Summit
2011
   
Characters Welcome: Next Steps Towards Human AI GDC AI Summit
2009
  
The Photoshop of AI: Debating the Structure vs Style Decomposition of Game AI GDC AI Summit
2009
  
Why So Wary of AI Middleware? GDC AI Summit
2010
  
Steve Rabin #define Game_AI GDC AI Summit
2009
  
AI Architecture Mashups: Insights into Intertwined Architectures GDC AI Summit
2010
  
AI Developers Rant! GDC AI Summit
2010
  
AI Summit Final QA and Closing Remarks GDC AI Summit
2009
  
Deciding on an AI Architecture: Which Tool for the Job? GDC AI Summit
2010
  
Preparing for the Future: As a Professional Game AI Developer, What Should I Know? GDC AI Summit
2009
  
The Photoshop of AI: Debating the Structure vs Style Decomposition of Game AI GDC AI Summit
2009
  
Stuart Reynolds The Photoshop of AI: Debating the Structure vs Style Decomposition of Game AI GDC AI Summit
2009
  
Charles Rich Deciding on an AI Architecture: Which Tool for the Job? GDC AI Summit
2010
  
Adam Russell AI and Designers: Mind the Gap GDC AI Summit
2009
  
AI Developers Rant! GDC AI Summit
2010
  
Answering the Designers' AI Wish List GDC AI Summit
2010
  
Brian Schwab AI Architecture Mashups: Insights into Intertwined Architectures GDC AI Summit
2010
  
AI Pr0n: Maximum Exposure of your Debug Info GDC AI Summit
2011
   
AI Unplugged: How Experienced Devs Think Through AI GDC AI Summit
2011
   
Turing Tantrums: AI Devs Rant! GDC AI Summit
2011
  
Using Randomness in AI: Both Sides of the Coin GDC AI Summit
2011
   
Emily Short AI and Interactive Storytelling: How We Can Help Each Other GDC AI Summit
2010
  
Nathan Sturtevant AI Navigation: It's Not a Solved Problem... Yet! GDC AI Summit
2011
   
Ben Sunshine-Hill Staffing the Extras: Creating Convincing Background Characters GDC AI Summit
2011
  
Tara Teich AI and Designers: Mind the Gap GDC AI Summit
2009
  
Case Studies: AI in Recent Games GDC AI Summit
2010
   
John Walker Little Big AI: Rich Behavior on a Small Budget GDC AI Summit
2010
  
Robert Zubek Characters Welcome: Next Steps Towards Human AI GDC AI Summit
2009
  
Little Big AI: Rich Behavior on a Small Budget GDC AI Summit
2010
  
Preparing for the Future: As a Professional Game AI Developer, What Should I Know? GDC AI Summit
2009
  

(More to come soon!)

Please note that many papers and other relevant material can be found in the many books that have been published on game AI.