Game AI Resources: Pathfinding


Pathfinding is probably the single most popular--and potentially frustrating--game AI problem in the industry. Despite the fact that the industry as a whole is quite aware of the "magic A* algorithm" it remains a perennial problem because implementation is so very game specific.

This page is focused on pathfinding of various kinds, both 2D and 3D. The resources here are, of course, only a beginning--if you know of a page or two I should add please let me know about them.