| Should players be allowed to modify a game's AI? |
| | Absolutely not! A game is like a book; if you let the player mess with it they're interfering with the producer's vision. (14) | 6% |
 |
| | Mostly not. Any interaction with the game's AI should be limited to difficulty settings and pre-defined options. (21) | 8% |
 |
| | Limited yes. It's okay for players to create maps, build 'bots and maybe tweak some data files, but that's all they need to keep a game fresh. (50) | 20% |
 |
| | Qualified yes. Players should be allowed to "roll their own" AIs through tightly controlled scripting interfaces and bounds-checked data files, but no code changes. (71) | 28% |
 |
| | Absolutely yes! Any game that can reasonably support it should make all AI functions available via DLL or other programming interfaces. (96) | 38% |
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Total Votes: 252
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