Are there any AI technologies that you once considered 'too expensive' which you're now looking at using? Which ones? [171 votes total]
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I've been experimenting with Learning capabilities. (31) |
18% |
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I've been building a Pathfinder From Hell--multi-layered, multi-capable, multi-everything! (9) |
5% |
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I've been experimenting with Neural Networks. (33) |
19% |
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I've been building AIs that make use of genetic algorithms. (22) |
13% |
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I've found Level of Detail (LoD) AIs to offer some significant promise of late. (8) |
5% |
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I've been exploring some other kind of AI technology that you really don't have listed here. (25) |
15% |
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Mostly I've been working on adding capabilities for the player to roll in their own AIs via 'bots or the like. (10) |
6% |
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I've done lots of experimentation, but I can't really say any of it has been all that successful. (17) |
10% |
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Can't really say as any of these choices apply... (16) |
9% |