9099.2 Story of the Issue ***Real3D Collapses Burdened by a failure to execute and a continually shifting business model Real3D has collapsed of the weight of its aerospace legacy. On 10/14 Intel purchased the Lockheed Martin stockholdings for an undisclosed sum. Then Intel let go of the staff. But on Friday, 10/15, many were re-hired by Intel as contractors. Jobs are open for evaluation. Lockheed Martin is also paying the Real3D staff until January 1, 2000 and with a 1 week severance for each year of employment. Intel gains by getting Real3D's extensive patent portofolio and potentially is better able to compete in the 3D market. Yet, the WAVE Report has picked up that ATI has opened an office in Orlando ostensibly staffed by former designers at Real3D. In the last response to those who stayed on to the end, the Real3D options were not converted to Intel stock or options. A sad tribute to those who tried in a company that could not last 2 years.At the end there weren't many folks left--all of us who had seen the end coming were gone by mid-1999. The spirit that was Real3D before it began its slow descent lives on, however, in companies such as ATI Technologies, n-space and EPL Productions.
| Desert Tank
The first Real3D game was Desert Tank, an arcade shooter/simulator in which you must guide a tank through a series of dangerous missions. Regrettably I didn't have a thing to do with it, but I envy the guys who did. It's one of the very few 3D polygon games that doesn't restrict where you can go; you're pretty much free to explore as much of the world as you wish (until your time runs out or you're killed, of course). The game is only available as a 'deluxe' cabinet style game (much like the larger single-seat Daytona games). It runs on the Sega Model 2 board, pushing 300,00 polys/second at 30Hz. Some screen shots from the game are to the right. Since it came out just before the Web "got big", you probably won't find anything on the Web about it (I sure can't, anyway). You'll have to go to a large arcade (such as a Dave and Buster's) to find it due to the size and expense of the cabinet, but it's a fun game and well worth it. Trust me. |
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| Behind Enemy Lines
Our second (and last so far as Real3D is concerned) Sega game was
named Behind Enemy Lines (BEL). It's a shooter
in the tradition of Sega's Gunblade.
It runs on the Model 2C arcade board at 60Hz, pushing some 330,000 polygons
per second....slightly higher than spec, which we were all rather proud
of. I was lucky enough to begin as one of the programmers on the project
and moved up to lead programmer towards the end; the project taught me
a lot about good design of 3D shooters. There is some data on the game on the Web; due to the ephemeral nature
of game-related web sites I'll not list them here.
A search
should uncover anything you might want to find out. |
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