Brain
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Jump to navigationJump to searchThis page is part of the IAUS Manual. ♦ Brain ♦ Behavior ♦ Behavior Type ♦ Decision ♦ AI Entity ♦
Concept
A Brain is the top level component that is assigned to an agent in the game. From a data standpoint, a Brain is simply a collection of Behavior Packs and Ability Packs. However, the Brain class contains most of the data for the agent's thinking and does most of the work of scoring Behaviors and keeping track of the history of the Behavior usage.