Difference between revisions of "ContextInfo"
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ContextInfo is a class containing much of the information needed to score and execute decisions. It includes a reference the [[Brain]] to which it belongs, the desired [[Behavior]] to be executed, a pointer to the [[AIEntity]] that is the owner of the behavior, a pointer to the AIEntity of the [[Target]] (if there is one), a [[LocationProxy]] describing a targeted location (if there is one), and a reference to the end time of the last usage of this particular [[Context]]. | ContextInfo is a class containing much of the information needed to score and execute decisions. It includes a reference the [[Brain]] to which it belongs, the desired [[Behavior]] to be executed, a pointer to the [[AIEntity]] that is the owner of the behavior, a pointer to the AIEntity of the [[Target]] (if there is one), a [[LocationProxy]] describing a targeted location (if there is one), and a reference to the end time of the last usage of this particular [[Context]]. |
Latest revision as of 03:14, 29 September 2021
This page is part of the IAUS Manual. ♦ Brain ♦ Behavior ♦ Behavior Type ♦ Decision ♦ AI Entity ♦
ContextInfo is a class containing much of the information needed to score and execute decisions. It includes a reference the Brain to which it belongs, the desired Behavior to be executed, a pointer to the AIEntity that is the owner of the behavior, a pointer to the AIEntity of the Target (if there is one), a LocationProxy describing a targeted location (if there is one), and a reference to the end time of the last usage of this particular Context.