http://www.gameai.com/manuals/index.php?title=Duration&feed=atom&action=historyDuration - Revision history2024-03-28T15:01:55ZRevision history for this page on the wikiMediaWiki 1.36.1http://www.gameai.com/manuals/index.php?title=Duration&diff=193&oldid=prevDavemark: /* Concept */2021-10-07T13:51:46Z<p><span dir="auto"><span class="autocomment">Concept</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:51, 7 October 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Duration Type''' for a [[behavior]] specifies how long a behavior should run. If it is set to "'''instant'''", the behavior runs once and doesn't carry over until the next cycle. If it is set to "'''continuous'''", there is a factor added to its score on the next [[think cycle]] that increases its score by 25% (as a default). Known as "decision momentum," this helps prevent "state strobing" where two (or more) similarly scoring behaviors keep switching back and forth between each other. Therefore, there would need to be a significant increase in one of the ''other'' behaviors to overcome that momentum and change the behavior.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Duration Type''' for a [[behavior]] specifies how long a behavior should run. If it is set to "'''instant'''", the behavior runs once and doesn't carry over until the next cycle. If it is set to "'''continuous'''", there is a factor added to its score on the next [[think cycle]] that increases its score by 25% (as a default). Known as "decision momentum," this helps prevent "state strobing" where two (or more) similarly scoring behaviors keep switching back and forth between each other. Therefore, there would need to be a significant increase in one of the ''other'' behaviors to overcome that momentum and change the behavior.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Additionally, it changes how [[<del style="font-weight: bold; text-decoration: none;">Behavior </del>history|behavior histories]] are processed. An '''instant''' behavior registers that it is has been run when it is executed. A '''continuous''' behavior doesn't register that has been run until a ''new'' behavior is selected and takes its place.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Additionally, it changes how [[<ins style="font-weight: bold; text-decoration: none;">behavior </ins>history|behavior histories]] are processed. An '''instant''' behavior registers that it is has been run when it is executed. A '''continuous''' behavior doesn't register that has been run until a ''new'' behavior is selected and takes its place.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When executing a behavior, all behaviors run both the [[behavior setup]] and [[execute action]] routines contained in the code for the [[behavior type]]. However, a '''continuous''' behavior will only run the Execute routine on subsequent calls while it continues to run.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When executing a behavior, all behaviors run both the [[behavior setup]] and [[execute action]] routines contained in the code for the [[behavior type]]. However, a '''continuous''' behavior will only run the Execute routine on subsequent calls while it continues to run.</div></td></tr>
</table>Davemarkhttp://www.gameai.com/manuals/index.php?title=Duration&diff=191&oldid=prevDavemark: /* Concept */2021-10-07T13:50:45Z<p><span dir="auto"><span class="autocomment">Concept</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:50, 7 October 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Concept ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Concept ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Duration Type''' for a [[<del style="font-weight: bold; text-decoration: none;">Behavior</del>]] specifies how long a behavior should run. If it is set to "'''instant'''", the behavior runs once and doesn't carry over until the next cycle. If it is set to "'''continuous'''", there is a factor added to its score on the next [[<del style="font-weight: bold; text-decoration: none;">Think Cycle</del>]] that increases its score by 25% (as a default). Known as "decision momentum," this helps prevent "state strobing" where two (or more) similarly scoring behaviors keep switching back and forth between each other. Therefore, there would need to be a significant increase in one of the ''other'' behaviors to overcome that momentum and change the behavior.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Duration Type''' for a [[<ins style="font-weight: bold; text-decoration: none;">behavior</ins>]] specifies how long a behavior should run. If it is set to "'''instant'''", the behavior runs once and doesn't carry over until the next cycle. If it is set to "'''continuous'''", there is a factor added to its score on the next [[<ins style="font-weight: bold; text-decoration: none;">think cycle</ins>]] that increases its score by 25% (as a default). Known as "decision momentum," this helps prevent "state strobing" where two (or more) similarly scoring behaviors keep switching back and forth between each other. Therefore, there would need to be a significant increase in one of the ''other'' behaviors to overcome that momentum and change the behavior.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Additionally, it changes how [[Behavior <del style="font-weight: bold; text-decoration: none;">History</del>|<del style="font-weight: bold; text-decoration: none;">Behavior Histories</del>]] are processed. An '''instant''' behavior registers that it is has been run when it is executed. A '''continuous''' behavior doesn't register that has been run until a ''new'' behavior is selected and takes its place.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Additionally, it changes how [[Behavior <ins style="font-weight: bold; text-decoration: none;">history</ins>|<ins style="font-weight: bold; text-decoration: none;">behavior histories</ins>]] are processed. An '''instant''' behavior registers that it is has been run when it is executed. A '''continuous''' behavior doesn't register that has been run until a ''new'' behavior is selected and takes its place.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When executing a behavior, all behaviors run both the [[<del style="font-weight: bold; text-decoration: none;">Behavior Setup</del>]] and [[<del style="font-weight: bold; text-decoration: none;">Execute Action</del>]] routines contained in the code for the [[<del style="font-weight: bold; text-decoration: none;">Behavior Type</del>]]. However, a '''continuous''' behavior will only run the Execute routine on subsequent calls while it continues to run.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When executing a behavior, all behaviors run both the [[<ins style="font-weight: bold; text-decoration: none;">behavior setup</ins>]] and [[<ins style="font-weight: bold; text-decoration: none;">execute action</ins>]] routines contained in the code for the [[<ins style="font-weight: bold; text-decoration: none;">behavior type</ins>]]. However, a '''continuous''' behavior will only run the Execute routine on subsequent calls while it continues to run.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Code ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Code ==</div></td></tr>
</table>Davemarkhttp://www.gameai.com/manuals/index.php?title=Duration&diff=148&oldid=prevDavemark at 16:31, 4 October 20212021-10-04T16:31:35Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:31, 4 October 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is stored as a simple enum, "DurationType" in the [[enums]] file.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is stored as a simple enum, "DurationType" in the [[enums]] file.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> </del><<del style="font-weight: bold; text-decoration: none;">nowiki</del>> enum class DurationType</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins style="font-weight: bold; text-decoration: none;">syntaxhighlight lang="C++"</ins>></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> </del>{</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>enum class DurationType</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> </del>Instant = 1, // Used once and is over</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> </del>Continuous = 2 // Can continue over multiple think cycles</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"> </ins>Instant = 1, // Used once and is over</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> </del>};</<del style="font-weight: bold; text-decoration: none;">nowiki</del>></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"> </ins>Continuous = 2 // Can continue over multiple think cycles</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>};</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></<ins style="font-weight: bold; text-decoration: none;">syntaxhighlight</ins>></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Data ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Data ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There is no editable data in the [[Data Tool]] for Duration Type. It is exported along with the other enums, however.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There is no editable data in the [[Data Tool]] for Duration Type. It is exported along with the other enums, however.</div></td></tr>
</table>Davemarkhttp://www.gameai.com/manuals/index.php?title=Duration&diff=109&oldid=prevDavemark: Initial Entries2021-09-30T14:21:45Z<p>Initial Entries</p>
<p><b>New page</b></p><div>{{IAUS Header}}<br />
<hr><br />
{{Part of Behavior}}<br />
<br />
== Concept ==<br />
The '''Duration Type''' for a [[Behavior]] specifies how long a behavior should run. If it is set to "'''instant'''", the behavior runs once and doesn't carry over until the next cycle. If it is set to "'''continuous'''", there is a factor added to its score on the next [[Think Cycle]] that increases its score by 25% (as a default). Known as "decision momentum," this helps prevent "state strobing" where two (or more) similarly scoring behaviors keep switching back and forth between each other. Therefore, there would need to be a significant increase in one of the ''other'' behaviors to overcome that momentum and change the behavior.<br />
<br />
Additionally, it changes how [[Behavior History|Behavior Histories]] are processed. An '''instant''' behavior registers that it is has been run when it is executed. A '''continuous''' behavior doesn't register that has been run until a ''new'' behavior is selected and takes its place.<br />
<br />
When executing a behavior, all behaviors run both the [[Behavior Setup]] and [[Execute Action]] routines contained in the code for the [[Behavior Type]]. However, a '''continuous''' behavior will only run the Execute routine on subsequent calls while it continues to run.<br />
<br />
== Code ==<br />
It is stored as a simple enum, "DurationType" in the [[enums]] file.<br />
<br />
<nowiki> enum class DurationType<br />
{<br />
Instant = 1, // Used once and is over<br />
Continuous = 2 // Can continue over multiple think cycles<br />
};</nowiki><br />
<br />
== Data ==<br />
There is no editable data in the [[Data Tool]] for Duration Type. It is exported along with the other enums, however.</div>Davemark