Behavior ability pair
This page is part of the IAUS Manual. ♦ Brain ♦ Behavior ♦ Behavior Type ♦ Decision ♦ AI Entity ♦
Because it is merely a combination of a behavior and an associated ability, those are the only member objects in the class. There is an ability type and a pointer to the static behavior object. The rest of the information is held in the linked behavior object. In fact, all of the accessors from the BAP simply route through to the associated behavior as syntactic sugar. In most cases, it is treated the same way as a regular behavior.
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