Search results

From AI Product Manuals
Jump to navigationJump to search
  • ...ity is that they hold the [[Entity tag|information tags]] as part of the [[Tag System|tagging system]] that the AI uses to gather information about potent ...s that are defined in the database such as [[world object type]], [[entity tag]], and [[team]].
    1 KB (186 words) - 23:24, 4 December 2023
  • The WOT has all of the data for the [[Entity Tag|entity tags]] that the object is "born with" which describes what propertie ...Set|Tag Sets]] can be assigned to the WOT in the tool so that the [[Entity Tag|entity tags]] that describe the object are connected.
    2 KB (325 words) - 13:36, 7 October 2021
  • ...ally in the game. They are largely considered Boolean -- either you have a tag of a particular type or you do not. In a way, they would act in a similar f ...ded via the data tool as necessary by designers. Once that happens and the tag data is exported, they can be used on any object and by any behavior withou
    2 KB (313 words) - 13:37, 7 October 2021
  • ...ndmark]] tag on an AI Entity. In this case, an AI Entity with the Landmark tag will be included regardless of distance (or using a different radius). ...r list (for example, a different type of [[world object type]] or [[entity tag]]). If so, this would have be supported by changing the code above to accou
    3 KB (427 words) - 13:33, 7 October 2021
  • ...Therefore, the consideration would be checking to see if the owner has the tag, "invisible". If so, the input returns "1" and, depending on the orientatio
    3 KB (407 words) - 13:38, 7 October 2021
  • ...is supposed to place a tag onto a target agent, for instance, the specific tag to be applied can be held in the appropriate behavior parameter.
    4 KB (616 words) - 02:52, 9 October 2021
  • ...developed a [[Tag System|robust tagging system]]. This allows designers to tag objects and NPCs to provide very useful contextual information that the AI
    6 KB (898 words) - 02:39, 8 October 2021