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- ...ity is that they hold the [[Entity tag|information tags]] as part of the [[Tag System|tagging system]] that the AI uses to gather information about potent ...s that are defined in the database such as [[world object type]], [[entity tag]], and [[team]].1 KB (186 words) - 23:24, 4 December 2023
- The WOT has all of the data for the [[Entity Tag|entity tags]] that the object is "born with" which describes what propertie ...Set|Tag Sets]] can be assigned to the WOT in the tool so that the [[Entity Tag|entity tags]] that describe the object are connected.2 KB (325 words) - 13:36, 7 October 2021
- ...ally in the game. They are largely considered Boolean -- either you have a tag of a particular type or you do not. In a way, they would act in a similar f ...ded via the data tool as necessary by designers. Once that happens and the tag data is exported, they can be used on any object and by any behavior withou2 KB (313 words) - 13:37, 7 October 2021
- ...ndmark]] tag on an AI Entity. In this case, an AI Entity with the Landmark tag will be included regardless of distance (or using a different radius). ...r list (for example, a different type of [[world object type]] or [[entity tag]]). If so, this would have be supported by changing the code above to accou3 KB (427 words) - 13:33, 7 October 2021
- ...Therefore, the consideration would be checking to see if the owner has the tag, "invisible". If so, the input returns "1" and, depending on the orientatio3 KB (407 words) - 13:38, 7 October 2021
- ...is supposed to place a tag onto a target agent, for instance, the specific tag to be applied can be held in the appropriate behavior parameter.4 KB (616 words) - 02:52, 9 October 2021
- ...developed a [[Tag System|robust tagging system]]. This allows designers to tag objects and NPCs to provide very useful contextual information that the AI6 KB (898 words) - 02:39, 8 October 2021