Input
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This item is a component of a Behavior.
Concept
An Input is a type of data that is passed through a Response Curve to get a value that is used to help score a behavior. In a general sense, it is anything that can be accessed or measured -- either directly or through further calculation. Inputs are usually links to something that is in the game engine, a character or object's information and stats, the Influence Map system, or anything else that can provide something that is measurable.
Implementation
Code
Inputs are defined in data and, when exported from the database, are listed in the Enums file under ConsiderationInput.