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Tutorials

We will be providing tutorials for the code, tools, and design of using our techs. In particular, the design tutorials will walk through building responsive, emergent behaviors. We will have written tutorials supported by videos—short and long.

Given Dave Mark's history as a speaker at conferences and universities as well as a writer of articles for the Game AI Pro, Game Programming Gems, and AI Wisdom series of books, the tutorials will be detailed but approachable lessons.

The goal is that, between the documentation in the manuals section of this site and the tutorials here, engineers and designers will be able to do more than simply install the software. They will be able to get the most out of their characters and systems to make their world "come alive" in believable, engaging ways.

responsive

Tutorials


Until the tutorials start going up, this page will link to lectures and articles that are relevant to the techs.

Video

GDC AI SUMMIT (at Game Developers Conferece, San Francisco, CA) 

 2018 


IAUS

Considerations

  • Response Curves
  • Parameters
  • Templates

IA's Techs

Bringing life to games... easier

Our technologies can be used completely independant of each other.

However, they are designed to be used together.

Data-Driven

Utility AI

Our IAUS utility AI system gives designers the power they need to create robust, dynamic behaviors!

Modular

Influence

Our Imap system provides agents with knowledge of the spatial information in the world - both fixed and dynamic!

Procedural

Dialog

Our procedural dialog system allows designers to create filtered, contextual text communications.

Procedural

Names

Our name generation system saves designers the effort of coming up with 100s or 1000s of new names.